Androsynth + Physics2D Engine



Physics2D is an open source rigid body physics engine written in C#.  Basically, it determines how objects are affected by gravity and how they should behave if objects are connected to one another.  Pre-made engines save countless hours of coding and gives the programmers more time to concentrate on the content of the game itself.

BioSlayer decided to take this engine and add the Androsynth Guardians into the mix and toss them all over the place.  Although this isn’t actually a game itself, it’s still entertaining to look at and can be hypnotic if someone stares at it long enough.

Nice work, BioSlayer.

Ken Levine Played Star Control

Ken Levine is the mastermind who designed the popular video game, BioShock.  It is one of his best known games to date.

Jason Ocampo from IGN writes about the keynote speech he gave at the 2008 Penny Arcade Expo:

After failing in Hollywood Levine talked about drifting for seven years before he rediscovered a love for gaming. This was in the late 80s and early 90s, with games such as Ultima Underworld, Star Control, and Warcraft becoming his[Ken Levine] passion. “I got lured back into gaming,” he said, “and I got lured back in hard.” Eventually he realized that there were people making a living making games, so he bought a games magazine, looked in the back, and discovered the help wanted ads in the back.

That’s right!  Star Control was a strong factor that got him to start a career in video games.  Perhaps he’d enjoy playing a true sequel to Star Control II.

Source: PAX 2008: Ken Levine Talks Childhood, Not BioShock