Toys For Bob Wins 2012 BAFTA Award

<sarcasm> “Logic would indicate that a pattern is emerging and that you might hear something from us in Toy Fair 2013. I can neither confirm nor deny that fact.” </sarcasm>

‐ Paul Reiche III regarding Skylanders 3, FamilyGamerTV Interview (FGTV 2.62)

Introduction

BAFTA is the British Academy of Film and Television Arts. They are a charitable organization that provides awards for feature-length movies, television shows, video games and animation. BAFTA has been around since 1947. In an interview with Paul Reiche III, he stated he will be attending this years BAFTA along with other “Activision executives”.

Nominations

Here are the categories that Skylanders has been nominated for in the 2012 BAFTA Game Awards:

Skylanders: Spyro's Adventure

  • Children's - BAFTA Kids' Vote - Video Games - 2012 (NOMINATED)
  • Children's - Video Game - 2012 (WINNER)

Skylanders: Spyro's Universe

  • Games - Online - Browser - 2012 (NOMINATED)

Conclusion

Congratulations, Toys for Bob, for winning a BAFTA award for 2012 Children’s Video Game. Although, I admit, I haven’t watched BAFTA or kept track of it until now.

I’m not sure if or how many categories Skylanders will be nominated for in 2013 and I wish TFB the best of luck in winning another BAFTA award. I’d love to hear Paul’s acceptance speech.

Paul’s sarcastic tone of voice about a Skylanders sequel may be one of the most predictable rumors since the iPhone 5s.

Is it just me or is Call of Duty being mentioned on an occasional basis whenever Skylanders is being mentioned?

What do you think about Skylander’s TFB nominations?

Links
BAFTA - Children’s Video Game 2012
BAFTA - Skylanders Nominations (2012)
Wired.com - Lasers, Voice, Photo-Sensors, GPS and Boomer, Ready for Skylanders 3?

EDIT: 2012 BAFTA took place shortly after Paul Reiche’s interview with FGTV and has concluded. 2013 BAFTA has not been mentioned yet.

I-Wei In The Spotlight

Reiche remembers his first interview with Huang as not what he expected. "What I remember was thinking, 'Boy this guy is really quiet and seemingly mild-mannered for the furious creative genius that I've been told he is — because normally creative geniuses are kind of wild.'"
- Matt Leone, "Inside the Skylanders Toy Workshop", Polygon.com

Polygon released an in-depth interview of I-Wei Huang and Paul Reiche and how they mixed games, electronics and toys to create the Skylanders franchise.

The video is followed by a lengthy text article, which mentions how I-Wei met Paul Reiche through Greg Johnson, creator of ToeJam & Earl:

Unfortunately for Huang, after Toe Jam & Earl 3 shipped, the development team struggled to stay together, but a chance friendship between TJ&E3 creative director Greg Johnson and Reiche landed Huang a follow-up interview with Toys for Bob. "I was fortunate that my friend Greg Johnson ... had found I-Wei from I think a school in San Francisco," says Reiche. "And he said, 'Hey, you know, we don't have a project now, but I-Wei's the best guy you'll ever see.' And I really didn't know what to expect — that's pretty high praise." Reiche remembers his first interview with Huang as not what he expected. "What I remember was thinking, 'Boy this guy is really quiet and seemingly mild-mannered for the furious creative genius that I've been told he is — because normally creative geniuses are kind of wild.'" Toys for Bob signed up Huang and put him to work, doing art and animation for licensed games like Disney's Extreme Skate Adventure and Madagascar.

Do you think Skylanders 3 is next?

Links
Polygon - Inside the Skylanders Toy Workshop

Divine Space

“We remember, love, and respect old games such as ‘Star Control’, ‘Elite’, ‘Master of Orion’, ‘Homeworld’, ‘Space Rangers’. These games were made in the era of lack of complicated special effects or impressive graphics, but they are at least as entertaining as the most up-to-date ones.”

‐ Dodo Games, Kickstarter.com

Yes, Kickstarter is starting to boom! I recently discovered another project that Star Control fans will definitely enjoy. This a video game called “Divine Space” from Russian developer, Dodo Games. It will be first released for Apple’s iOS/Android and a PC/Mac/Linux version will be released in the future.

Divine Space will be a 3D space action/adventure/RPG that is based on real-world astronomical data, easy-to-learn controls and a real-time combat system. It will also be a form of hard science fiction, meaning the game will stick to accurate scientific facts and details.

Although not too many details have been given to the plot, it is based on a real-life scientific discovery of a star system with the possibility of a planet that can be inhabited by humans:

“The plot of the game begins at one of those stars - Gliese 581, which is very important for modern research programs: scientists have discovered exoplanets there, where alien life is possible.

DARPA, NASA, ESA, Roscosmos - all are looking for ways to colonize such planets. We anticipate that by 2045 the solution will be found, since now, in the world where we live, the rate of technological change doubles every decade. This is where the story of Divine Space begins.”

“…Suffice it to say, together we will look at how humanity might evolve after the establishment of the US colonial base near the exoplanet Gliese 581 g.”

Here are a few things that Star Control fans may find familiar:

  • The player's ship can be fully customized by mixing and matching various components.
  • Search and gather resources such as precious metals and trade them for profit
  • There is a 3D starmap like Star Control 1. The starmap is searchable!

One thing that I like about this game is that it shares similarities with Star Control, is completely different from other mainstream games such as Mass Effect and gives a unique experience that immerses the player with controlling the ship directly.

If Divine Space reaches its $100,000 goal, the game will be free for everyone to play. Players can pay through microtransactions to play through the game faster with stats bonuses and item discounts. However, it is possible to play through the entire game start to finish without spending a cent and still have a complete experience.

It’s nice to see that Kickstarter is becoming synonymous with “independent development”. I believe it gives smaller projects the opportunity to present themselves online and avoid the cliché announcing your project online and hoping to “get discovered” by a friendly publisher.* Don’t get me wrong, if it works for them, congratulations! It’s just that Kickstarter at least allows people to choose how to contribute.

Dodo Games will be accepting pledges until November 23, 9 AM EST. If you can afford to support them and enjoy Science Fiction, I highly recommend supporting Divine Space. The game will be available to mobile and PC platforms for free and this project can be used as an example that sci-fi games that place an emphasis on spaceship control and customization can be successful. The more independent sci-fi hits are out there, the more likely that publishers will take Star Control seriously.

What do you think of Divine Space and its integration with scientific facts?

  • Edit: Speaking of “getting discovered”, did you know that actress Natalie Portman was discovered at a Pizza Parlor at the age of 9?

Links
Anti Danilevski on Twitter
SoundCloud - Divine Space Music
Divine Space Kickstarter Page
Dodo Games Kickstarter Profile

Hats Off to Space Command

“I often hear the fans say ‘Why are there so few good science fiction shows on the air?’ and why the good ones so often go south. I can tell you: Frankly, most of the network suits just don’t get it, but you and I do! And thanks to Kickstarter and thanks to you, we don’t need them anymore.”

‐ Marc Scott Zicree

(Video removed)

Introduction

I was looking at a bunch of random YouTube videos and I came across another Kickstarter-related video. This one was about an independently-produced series called “Space Command”. It will reinvent the Canadian 1950s TV show as high-quality, timeless feature-length movies. What makes this stand out from all the other episodic content I’ve seen on Kickstarter is that some of the people working on Space Command have connection to other sci-fi franchises such as Star Trek, Babylon 5, Sliders and Star Wars.

What does this have to do with Star Control?

To be honest, absolutely nothing. However, the shows they have worked on have indirect relationships with Star Control. Even though Star Control isn’t the best-selling game of all time, the plot and dialog is clever and interesting. With the star-studded cast of writers and actors in Space Command, they will also have their own benefit of clever and interesting plot and dialog.

A Confession

To be honest, the last time I have sat down and watched a sci-fi series on TV was for the reimagined Battlestar Galactica. Overall, I liked how it started out; I started to have mixed feelings as the series progressed towards religious themes and the Cylons appeared less frequently. I did not like Caprica, which was cancelled after 18 episodes. I lost interest in Stargate and its spin-offs.

If I had to choose a Star Trek spin-off I like the least, it would be Voyager; I find the recurring plot elements repetitive (e.g. The Borg, holographic rights, a way to go home that involves breaking a rule, etc.). Themes of ethics, family and equal rights were forced into the plot; They tried too hard to be family-friendly or at least stay away from the darker and more serious tone that Deep Space 9 established. However, many of the things they did were for the purposes of keeping budgets low, an issue that has plagued Star Trek since the beginning.

Did you know that the Gorn only appeared three times on TV: once in the classic series, The Animated Series and again in Enterprise? Did you know that early designs for the Borg envisioned them with a more insectoid appearance, consistent with their “hive” and Borg “queen”? Did you know that the portrayal of the Borg differed greatly after The Next Generation episode “Q Who”; they were originally interested in assimilating technology, not lifeforms.

Battleship has excellent CGI. :|

I generally do not watch low-budget science fiction; they either have too much pew pew (laser beams), cookie-cutter plot about saving the universe or it’s simply a story that takes place in the future with no real science.

The last science fiction movie I watched as of this post was Prometheus. It is a good movie, though it raises more questions than it does answer them. However, Star Control II also did that! :D By doing this, a sequel is undeniable.

So, why did I mention the above? It is because I am genuinely interested in Space Command. Despite the above, I can’t wait to see this movie. Even though the budget is nowhere near what we’re used to in the big screen, it will have the clever writing and skilled actors that are the true elements of good science fiction.

Conclusion

The Kickstarter campaign for Space Command has ended on July 14 with $221,267, exceeding their original $75,000 goal. I haven’t watched the original series. With all of their combined years of experience, this can become something that Star Control fans can enjoy too. I can’t wait to see more.

Check out the site and the concept art.

What do you think of Space Command?

Links
Space Command Kickstarter Page
Star Command on Twitter

Edit: Corrected minor mistakes and provided more accurate info regarding it’s connection to the Canadian TV show.

TFB Exposé & More Skylanders!

“What is the biggest money-making video game so far in 2012?
Is it Call of Duty? No!
Madden? Not even close!
Biggest game of the year so far is Skylanders!”
‐ Chris Kohler, Game Life, Wired.com

“Our experience with Dungeons & Dragons and fantasy role-playing as well as our experience in making high-quality kid’s games really came together and allowed us to make Skylanders.”
‐ Paul Reiche III, Toys for Bob CEO

(Video removed)

Two videos of the Toys for Bob staff talking about Skylanders. What’s unique about these videos is that we see other members of TFB in addition to Paul Reiche III and I-Wei Huang: Alex Ness, Paul Yan, Jeff Poffenbarger and Robert Leyland. Though Fred Ford appeared in other interviews, he is not present here, though he can be like the Arilou and hide in the background and appear from time-to-time.

One thing that people notice immediately is that TFB’s work environment has an exotic island/tiki theme to it. In TFB’s old website, there was a hidden link that went to a page showing various photos, including a very large mural. Did you know that the TFB studio is also a pet-friendly environment?

I was surprised with the steps they took with prototyping. They used an Arduino, a popular electronics prototyping board that uses a programming language similar to C; I have one myself, but I haven’t used it in a long time. They even used a 3D printer for the character design process. 3D printers are still expensive and I cannot wait until they become cheap enough to have on every desk at home. In addition to coding, modelling and animation, they were able to combine toy-making and hacking to build Skylanders; all of this done in-house!

While it’s obvious that Activision wants to add Skylanders to their list of mega-franchises to publish for the masses, I’m glad to see videos showing more of the TFB crew and how their unique talents were combined to not only make a unique collectible/hack and slash hybrid, they also found a way to make the sequel more unique with giant action figures and toys that glow when placed on the portal!

Items powering on without batteries when placed near an object is nothing new. The electronic device receives power through “induction”, which uses magnetic coils to transmit and store energy in a very short distance. This technology is also used for access cards.

What do you think about TFB combining their toy-making and electronics experience? Do you anticipate more interviews with multiple TFB staff in the future?

Toys For Bob in Game Developer's Top 30 Developers

“This honor is reserved for teams of developers who are doing something new, something different, something better – or, more often than not, all of the above.”
‐ Gamesutra.com, “Our Top 30 Developers: Three Rings to Zeboyd Games”

The staff at Gamesutra and Game Developer Magazine have teamed up to select 30 developers from the past 12 months for this list. They are listed in alphabetical order. Of the thirty developers, Toys for Bob has been included for the critical and financial success of the Skylanders franchise:

“With the Spyro license available, Toys for Bob could have just dialed in yet another sequel. It could have decided to reboot the franchise entirely with a gritty, bloody, “mature” Spyro. Thankfully, neither of these happened (though the latter almost did).

Instead, Toys for Bob came up with Skylanders: Spyro’s Adventure, an ambitious new take on Spyro that integrated a set of RFID-equipped action figures that could unlock new characters within the game.

Fact is, many less-confident developers would undoubtedly shy away from asking parent company Activision to back such an expensive, risky gambit. We’re not just impressed that Toys for Bob successfully pulled Skylanders off – it sold massively, after all – we’re impressed by how ballsy it was to begin with.
‐ Gamesutra.com, “Our Top 30 Developers: Three Rings to Zeboyd Games”

Again, I am reminded of the Guitar Hero franchise. It was an extremely successful franchise. It reached high sales and had very positive reviews. It quickly became a cultural icon of the electronics industry. Sales began to dwindle until Activision announced that Guitar Hero would be put on hiatus until further notice.

Is there a possibility that Skylanders can fall like Guitar Hero? It is a possibility, though that’s just my unprofessional opinion. There are some obvious differences between Guitar Hero and Skylanders:

  1. No licensing issues. Guitar Hero has sparked various lawsuits regarding the design of the guitar peripheral and how the likenesses of artists should be used. Activision seems to have clear ownership of Spyro and the Skylanders franchise.
  2. Skylanders has a much younger demographic than Guitar Hero.
  3. The toys serve a dual-purpose: They are physical toys in addition to a gaming peripheral.
  4. It is more appealing to collectors.

It would be more appropriate to compare it to the Pokémon franchise. When it was first introduced in North America, it was an instant hit with children. The video game and toys sold in the millions and was also very appealing to collectors. Nintendo continues to make new Pokémon games to this day and there is even one for the 3DS. I believe that Activision learned from Guitar Hero and Skylanders can become a lasting franchise just like Pokémon.

It’s great to see that Toys For Bob was listed in the list of “Top 30 Developers”. I’m glad they’re rising in popularity. Like the movie industry, video games are either “hit or miss” with hardly any grey area; at least for big publishers such as Activision anyways.

What do you think about TFB’s rising popularity?

Links
Gamesutra: Our Top 30 Developers: Three Rings to Zeboyd Games

I'm Back!

Hey Everyone,

I know it’s been over 2 months since I’ve posted anything. I’ve been very busy in actively pursuing a career in Information Technology. I don’t want things to get too personal, but things have become bumpy and unpredictable and I had to slowly adapt to the situation. Because of this, the blog has been silent for a while.

With that aside, I’d like to let you know that there have been a lot of things popping up on the internet that has a connection to Toys for Bob or Star Control. I hope to write about them soon.

So, stay tuned and I hope people still use RSS readers and get this.

Audiosurf - Umgah UQM Remix

I actually played this song multiple times. I also tried the hard difficulty and it was very difficult for me to build up my combo. The unpredictable nature of the song makes this a good challenge for hardcore Audiosurf players. Every time I reached the parts of the song that play backwards, that’s when the road was bumpier and I bumped into the grey blocks, losing my combo and keeping my score low.

Links
Audiosurf website
Jouni Airaksinen info on Precursors website
Dan Nicholson info on Precursors website
Umgah - Genetic Modification music page
Dylan Fitterer on Twitter

Kickstarter

“… for the cost of a handful of lattes, you can help build a virtual world in which your character could be drinking virtual lattes with a femme fatale (who’s probably a dragon in disguise) while blowing the crap out of everything around you with a smart gun. Isn’t that what we all want?”
‐ Jordan Weisman, Shadowrun Returns Kickstarter Video

“What could possibly go wrong?”
‐ Tim Schafer, Double Fine Adventure Game Kickstarter Video

Yes, I have finally uploaded my own video commentary. I’ve always wanted to make one, but I never had the time or resources. So after some careful thinking and feeling the need to experiment, I finally decided to give it a shot. Video editing is a longer process than I thought it would be.

In case anyone is wondering, here is my current setup:

  • Sony Vegas Movie Studio Platinum HD
  • Blue Snowball USB Microphone

I mentioned Transformer: Fall of Cybertron and Prototype 2 as Activision-published games that have science fiction elements. I didn’t mention Battleship from Double Helix. From what I’ve seen, it’s a first-person shooter and looks very similar to Call of Duty. However, it is worth noting that Double Helix is using a proprietary engine. Other than that, it gives the impression of a action-oriented shooter with aliens. The movie it is loosely based on received mixed reviews internationally.

Another game developer I wish I mentioned was Wolfire Games. They are currently working on Overgrowth. Their business model works by accepting pre-orders, and releasing a weekly beta version of what they have worked on so far that anyone who pre-ordered can play. In addition, they are behind the “Humble Indie Bundle” sales that pay developers and charity. I hope to make more videos in the future and to improve upon my scripted dialog.

What do you think about the Kickstarter phenomenon?

Links
Kickstarter website
Shadowrun Returns Kickstarter Page
Leisure Suit Larry Kickstarter Page
Wasteland 2 Kickstarter Page
Star Command Kickstarter Page
Derek Smart Gametrailers Interview
Al Lowe Wishes TFB The Best of Luck

Mass Effect 3

Note: This article contains spoilers regarding Mass Effect 3’s ending and is geared towards an audience that understands both Star Control and Mass Effect.

(Video removed)

Introduction

I bought Mass Effect 3 a long time ago and I have played through the ending which ultimately leads to two decisions:

  • Destroy all synthetic life, including Geth.
  • The Reapers allow themselves to be controlled by Shepard and stop their attacks.

From what I’ve read from MassEffect.Wikia.com, there is a third ending where Shepard does not die, but I only had the above two choices because of my stats. Regardless of the decisions above, the following always happens in my experience:

  • Shepard dies in either decision.
  • The Illusive Man dies, though the events leading to his death can vary through dialog.
  • The mass effect relays are destroyed, making hyperspace travel impossible.

During the endgame, manual saving is disabled and the only way to resume a game is to load autosaves. This forced me to play through a much longer portion of the game in order to see the two results of the two choices in the end. After the game ends, I was brought back to just before I attacked Cerberus, forcing me to play through the entire thing if I wanted to try another path to the ending.

I’ve been aware that Mass Effect has always been planned as a trilogy and I knew that this game would be the last. Anyone keeping track of Mass Effect 3 is well-aware of the mixed reception from its ending. Needless to say, the series is definitely concluded. It is still an epic ending with lots of action.

Here are some things I’d like to mention with regards to this game:

Comparisons to Star Control

I have seen multiple tweets online about people being reminded of Star Control, which is awesome. Like Mass Effect 2, the player only controls the ship when moving between different star systems. However, there is an additional threat. Whenever the player scans a star system, the Reapers will eventually locate the player and Reaper ships will chase the ship. If three of their ships catch the player, it will be game over and the player will be forced to load a previous save or exit. The player also has the option to retreat and come back another time.

Mass Effect continues the trend of requiring the player to forge alliances to defeat an enemy that will annihilate the galaxy of all sentient life. There is a strong mix of rich dialog where the player can choose different responses that can range from being nice, neutral or downright aggressive. In addition, it is not possible to be allies with every race. Not all races get along with one another and there is a lengthy history explaining why this is.

There is no perfect answer to give in the dialogs. It does not seem that there is a “best case scenario”. Whether or not I succeed or fail in convincing anyone through dialog, there can be a negative and/or positive reaction. Just because I failed to convince someone to see something my way, does not mean I failed the entire game. Character dialog is a very important part in Star Control and it is just as important in Mass Effect.

Here is an example of one alliance I tried to create:

Choosing Geth over Quarians

The Quarians created a race of robots to be used as laborers. They eventually gained intelligence and turned on their masters. While it is similar to the Cylons in Battlestar Galactica, I assure you that is where the similarities end. At first, I tried to create a truce between the Geth and Quarians to fight the Reapers. In one of the Quarian missions, I had to deactivate a series of transmissions that the Reapers were using to control the Geth to fight on their side. After deactivating the last transmitter, I encountered an old Geth ally I met in Mass Effect 2: An independent Geth infiltrator named Legion. I made the decision to bring him aboard, angering my new Quarian allies.

There was an ongoing space battle between the two races. This is where things started to get complicated. Now I had an ally to represent the Geth. Things started to get more complicated when Legion asked for something to help his race: He wanted to give Reaper upgrades, sentience and independent thought to all the Geth. In other words, they would all have free will just like him and stronger. I accepted his request, angering the Quarians once again.

At this point, I’ve been fighting off several Geth enemies and they are incredibly strong, powerful, advanced and there are many of them. If I can guarantee the Geth on my side, they would make a very powerful ally, even if they are just robots. So we attacked a base full of reapers.

There was even an epic boss battle where I had to battle a tower-sized Reaper. The only weapon I could use was a laser targeting system that would give a target for orbiting ships to fire on. After memorizing the Reaper’s patterns and remembering that it is easier to target a reaper with the laser while standing still, I won in the end; for my last attack, the game changed to slow motion and my eyes were fixated on targeting the Reaper before it can fire and watching it explode was definitely epic.

A cinematic showed the Geth ships in space deactivating, vulnerable to the weakened Quarian ships.

Then came the next decision. Legion and Quarian Admiral Shala’Raan vas Tonbay* were with me and Legion asked if I will allow him to send the upgrade commands to the rest of the Geth. I accepted. Tonbay stated that the Geth must be destroyed and pointed out how many lives they have taken since their creation. The Geth began uploading the upgrades to the geth. Tonbay reiterated her hatred towards the Geth and that we should not allow them to be upgraded. I had the option to shoot Legion to stop the upgrade. I decided to allow him to continue the upgrade.

The Geth ships started to reactivate and with their new upgrades, they resumed their attack on the Quarians and were victorious. Admiral Tonbay took out her pistol and proclaimed her disgust with what I had just done and she shot herself in the head. In addition, Legion dies as a result of the upload. The Geth fleet moved towards the Quarian homeworld and the Quarians became extinct.

Then there is a cinematic showing a deadly, gigantic, red Geth soldier stared at my character, thanking me for the upgrades and promises to help us defeat the Reapers.

While I have one very power ally on my side, it cost me the entire race of Quarians. I could have maintained the truce had I not allowed the upgrades. I could have also killed Legion in the first place, allowing the Quarians to wipe out the Geth while they are deactivated, saving their race. However, there is no perfect answer and no matter what I choose there is always something positive and something negative.

And speaking of Legion, did you know that Legion is voiced DC Douglas, who also provided the voice for Albert Wesker in Resident Evil? The following video is an easter egg in response to the announcement that Albert Wesker will not be in Resident Evil 6, though DC himself will remain active in the voice acting business:

(Video removed)

Difficulty Increase

Of all the the announcements about Mass Effect 3, one of them that stood out to me was one regarding the game’s difficulty. It was stated that this one would be significantly more difficult than the previous two games. That is definitely true. With the different enemy types, there are different tactics. For example, the Geth can turn invisible and Cerberus troops use smoke grenades to make sniping and targeting impossible unless the player is using a heat-vision scope. Also, the player will frequently encounter enemies with armor, riot shields and regenerating shields. There are even larger enemies that can kill the player in a single strike. I also found myself dodging grenades more frequently.

I found myself investing in medi-gel upgrades and stocking up. I also saved up for armor and weapon upgrades. Taking cover before attacking became an instinct to me and I started to rely on powers just as much as weapons. I admit it, I may have gotten frustrated at some points and I temporarily switched to casual difficulty so that I can move through the game’s plot at a reasonable rate.

Conclusion

I’m glad that more people are mentioning Star Control and Mass Effect in the same sentence. Even though TFB is currently working on Skylanders Giants, it’s good to see that even a critically acclaimed game such as Mass Effect will remind enough people about Star Control.

With the success of Tim Schaefer’s Kickstarter fund for Double Fine’s independent adventure game, many people have wondered if TFB can do the same for an independently developed Star Control game. I would love to donate my money for such a project. However, at the same time, I must remain aware of “video game politics” and remember it’s really up to TFB themselves and whether or not their agreement with Activision allows them to do such a thing. I would love to write more about this when I get more time.

Mass Effect 3 is a good game and it is clear that this is the definitive last game in the trilogy, unless Bioware decides to create a new Mass Effect without the original Shepard character. However, it is difficult to continue from a save game where the mass effect relays have been destroyed. After I brought the Geth to my side, I did not see them very much in the end; I wish there was more epic scenes with the powerful Geth solders. I highly recommend this game to any Star Control fans. Playing the previous two games is not required, but is recommended.

Some people have interpreted the ending as “Buy the DLC to see more”. While I haven’t played the DLC yet, I do not necessarily hate the ending. It may be possible to have Mass Effect spinoffs or prequels, but that’s entirely up to Bioware. I wish I could have seen more in the ending. For example, in Mass Effect 2, depending on the ship upgrades I purchased before the final mission, the ship may or may not be destroyed. In Mass Effect 3, I was able to recruit a group of violent mercenaries to join me. There was even a criminal I released from prison and she even repeatedly stated that she loves to kill people. All I got was some dialog from other characters shocked that I would support these types of people. Other than the occasional dialog, I never saw these people again, not even in the ending. Other than that, showing more results of even my minor decision would have been nice.

When I get more time, I’d love to play the DLC. I heard that at least one of the downloadable missions will be free and I will definitely be looking forward to that one.

What do you think about Mass Effect 3 and the ending? Love it? Hate it?

* Tali died in my save game of Mass Effect 2. Had she been lived, she would have taken Tonbay’s place. However, she would have jumped off a cliff to her death as a reaction to my support to the Geth upgrades.

Links
To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
Legion - Mass Effect Wiki
Reaper - Mass Effect Wiki