Androsynth + Physics2D Engine
Posted on August 31, 2008 by Anthony
Physics2D is an open source rigid body physics engine written in C#. Basically, it determines how objects are affected by gravity and how they should behave if objects are connected to one another. Pre-made engines save countless hours of coding and gives the programmers more time to concentrate on the content of the game itself.
BioSlayer decided to take this engine and add the Androsynth Guardians into the mix and toss them all over the place. Although this isn’t actually a game itself, it’s still entertaining to look at and can be hypnotic if someone stares at it long enough.
Nice work, BioSlayer.