I started this blog back in August 2008 when I wanted to take blogging more seriously. I wanted to get some hands-experience with blogging, HTML and writing effectively. It was the best way to get Star Control related thoughts out of my mind and share it with the world. Star Control is one of the games that’s made a very strong impact on getting me into gaming when I was a kid. I didn’t realize that I cared about Star Control so much until Alex Ness on the TFB website that they need to convince Activision first before starting on a new Star Control game. It made me see the video game industry on a whole new level; like many industries, there is bankruptcy, backstabbing, lawsuits, shovelware, cancellations, etc. As I continued to explore Star Control, I discovered that there are so many connections to other people, TV shows, other games and even other developers. Needless to say, I’ve had so much fun with the blog and I appreciate all the feedback I’ve been getting so far. It’s been a great factor on making this blog better and showed me that there are people who do read what I write.
So, what’s the point of this article, you ask? After working on this blog for after a year, I have decided to stop the blog and take it down for good. No more Star Controller! It’s hard to explain why. Maybe it’s the lack of comments, readers, responses to my e-mails or the fact that I sometimes call the Activision-Blizzard executives “jerks”. Deep down inside, I know that nobody cares about this blog. I’m just a college graduate with some cash and time to write some stuff every week and nobody cares. Plain and simple! I’m nobody special; just a guy with a computer.
So, this is my last post and I’m going to miss you; all of you. Bye everyone. It’s been a fun blog-ride and I need to realize that this is one of the many blogs that people just don’t care about.
Star Controller is still alive!
No, Star Controller isn’t going down! This is not really my last post either! I’ve been busy with so many personal priorities that I haven’t been able to write as much as I’ve wanted to. At the moment, I am very curious about who PC Gamer selected as the 50th greatest developer. I’d like to thank everyone who has written to PC Gamer to nominate Toys for Bob as #50 and to everyone who discussed it in the UQM Forums. It’s the last day until April so I’m waiting for next month’s issue of PC Gamer to find out who was chosen. I am aware that we were against all odds. Shiver found a good Star Control II quote to describe it:
Captain: Yes we ARE strong enough! Look at our Precursor vessel. Is it not unique? Fwiffo: Yes, your vessel is unique, and here is the crux of the problem. A 'Unique', meaning singular, starship is not equal to the task of destroying the entire Ur-Quan armada. If you had, say, ten thousand similar starships, we could take your boasts more seriously.
I’ve been aware of the odds since I wrote my first e-mail to Alex. It became a wake up call to open my eyes to how politics, marketing, customer demographics and sales affect video game development and developer’s control over what they really want to do and what they are given; it is a constant balance between doing what one loves to do best and what must be done to have food on the table.
P.S. This is my 100th post. Woo hoo! I hope to write 100 more.